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Game Portfolio

Our Games

  • ICS Roles GameIncident Command System roles, in less than 30 minutes
  • A3P GameAssess, Align and Activate for Preparedness
  • A3P DigitalThe A3P assessment, solo or with remote teams
  • EMCE: City BlackoutEmergency Management Cascading Effects: a winter storm blackout
  • EMCE: HurricaneEmergency Management Cascading Effects: a hurricane landfall
  • EMCE: FirestormEmergency Management Cascading Effects: a wildfire response
  • C3C GameCommand, Control, Communication and Coordination
  • Knowledge SpaceMapping antimicrobial resistance as one system
  • Strategic PrioritizationRank competing priorities, see how they play out
  • Hospital Surge: MCIPut your team inside a hospital under pressure.

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  • Custom GamesYour scenario, our framework
  • Games Under DevelopmentWhat is coming next
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CAPTRS game designers collaborating on games under development

Games Under Development

Our game design team is continually working on new games based on feedback and consistent needs of clients. Here are a few games currently under development. If your team is interested in these games, please reach out to us. We are always looking for partners to help us in the development, piloting, and research phases of our games.

Every game starts with a real gap in the field.

These three concepts are moving through our design pipeline right now, shaped directly by what emergency management, public health, and response teams tell us they need.

Partnering early means your team helps steer the design, pilots the game first, and sees your real-world constraints reflected in the final version.
ICS Roles digital game lobby with Join a Game and Create a New Game options
In Development
Digital Game

ICS Roles Game
Digital Version

This fully digital game will take what exists for our ICS Roles card game and allow fully distributed teams to play through incident decks online. Players will gain an understanding of incident command system roles, learning more about the type of tasks roles are responsible for, as they work through various incidents.

Learning Objectives

  • Learn about Incident Command System roles
  • Build an intuitive understanding of which tasks are owned by which ICS role
I'm Interested
CAPTRS default game image
In Development
Card Game

TaskLink

This card game is about practicing tasks in existing plans. Many of our games involve making decisions under uncertainty, assessing threats, or coming together to understand each other's roles, but this is the first of two games focused on better understanding your own plans and familiarizing your team with their roles. Players practice key prioritization, timing, and dependency details.

Learning Objectives

  • Prioritize, by role, which tasks are important at a given moment during the scenario
  • Explore timeline sequencing and dependency mapping to determine task order and dependencies across tasks and roles
I'm Interested
CAPTRS default game image
In Development
Digital Game

PlanGap

This digital game puts your actual plan into practice, transforming plan documents into a series of questions that players must answer. It pressure-tests decision making against scenarios, builds muscle memory, and identifies gaps in your plans, or in your team's awareness of them. As a digital-first game, it can be customized for many scenarios or plans and played across distributed teams.

Learning Objectives

  • Pressure-test decision making against scenarios
  • Identify gaps in plans, or in your team's awareness of plans
I'm Interested

Help us build what's next.

What does your team need to practice, explore or learn? What threats or opportunities would be of interest to you? Share your thoughts with our team, as we think about what games we will develop next.

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